The developers at Turn10 have just released the second major patch/update for their flagship racer Forza Motorsport. It’s fair to say the game was in a bit of a state at launch, with DLSS bugs, texture issues, performance issues and frankly, the stuff that’s pretty much standard with any modern release, because gamers get absolutely shafted that’s to little to no industry standards or oversight. Alas, that’s a rant for another time, but the second major update does address quite a few things that needed a fix or tweak.
Stability and crashing issues are a big focus, and best of all, PC users with AMD hardware will no longer need to recompile the shaders at launch, ever, damn, time. There are quite a few gameplay fixes, adjusting some wonky cameras, or the mid-race car tuning exploits, and overall these all seem to be welcome improvements, undoubtedly there are many small issues to resolve in future updates too.
To get the update, just let the Windows/Xbox, Steam or your console download the automatic update and you’re ready to rock. Have a scroll through the full changelog below!
Stability
- Many fixes to improve overall game stability and reduce crashes across all platforms.
Livery Editor
- Fixed issue where players can view and unlock tunes and vinyls shared by other players.
- Fixed issue causing black paint shade to show up as grey instead of black.
- Fixed issue where only the inner barrel on factory rims is paintable.
PC
- Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets.
- Fixed specific game crash that occurs if headphones are plugged into the front panel.
Multiplayer
- Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
- Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
- Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
- Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic.
- Fixes to title stability when resuming from a suspended state on console.
- Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started.
- Adjusted event schedule to provide more variation in Event start times.
- Fixed issue where Race End timer did not appear for players who had already finished the race.
Gameplay
- Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode.
- Resolved an exploit related to changing car tune mid-race.
- Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu.
- Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float.
- Fixed issue with a forced camera change at the start of a race.
- Fixed a number of Builders Cup exploits allowing high class cars into lower class series and events.
- Fixed issues related to loss of progression or save data.
- Fixed a number of visual scene transitions
- Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy.
Cars
- Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person.
- Fixed tuning stat comparison indicators within the car upgrades menu.
Wheels
- Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information.
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