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Futuremark Begins Development of VR Benchmark ‘VRMark’

It’s no secret that VR gaming is taking off in a big way, with Oculus, Vive and many others all pushing their new hardware in one form or another. However, one major issue still holds a lot of gamers back when it comes to VR; hardware requirements. If you’re eager to find out just how VR-capable your rig is, you’ll want to benchmark it, which is where benchmarking specialists Futuremark come in.

VRMark has just been announced by Futuremark, which will use a combination of software and hardware to measure VR system performance, testing aspects such as latency and accuracy. While the benchmark is still in development, Futuremark are aiming to release the tool this year, so there’s no doubt we can expect a sneaky video of it in action in the not too distant future.

“There are already more than a dozen different head-mounted displays for VR at various stages of completion. Analysts forecast that VR will reach 10.8 million users by the end of 2016. But delivering a great VR experience relies on overcoming significant performance challenges,” said Jukka Mäkinen, Managing Director at Futuremark. “With VRMark, we’re aiming to help everyone, from industry engineers and press reviewers to the end user at home, discover the best performing VR technology.”

“UL believes that the blossoming VR industry will greatly benefit from a dedicated VR benchmark developed by a neutral 3rd party,” said Sajeev Jesudas, President, Consumer Business Unit at UL. “VRMark is the first component of a comprehensive VR offering from UL that will also include the development of new standards and certification programs to protect the health, safety and well-being of VR users.”

I’m really looking forward to testing this new benchmark out, and its great news for consumers, especially if it helps identify hardware that it suitable for VR gaming.

Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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