The recent reveal of the Gears of War: E-Day trailer has stirred up a significant debate in the gaming community. Initially showcased as “in-engine footage,” it was later revealed that the trailer was not rendered in real-time. This has led to considerable confusion and backlash among fans.
A spokesperson from The Coalition clarified the situation in an interview with GameSpot. They stated, “The Gears of War: E-Day trailer was made in collaboration across The Coalition, Blur Studios, and GNet using in-game models, textures, and environments—all captured in Unreal Engine 5. It was not captured in real-time as some have suggested.”
Geoff Keighley, a well-known figure in the gaming industry, tweeted about the trailer, describing it as a CG piece using in-game assets from Unreal Engine 5. His tweet sparked outrage among console war enthusiasts who accused him of downplaying the developers’ efforts.
Xbox marketing director Guy Welch responded to the controversy by emphasizing that the trailer was developed with in-game models and environments. However, he did not explicitly confirm whether it was pre-rendered or not, leading to further confusion.
Microsoft eventually stepped in to clarify, stating through a spokesperson that the trailer was indeed pre-rendered, not captured in real-time. This statement aimed to put an end to the ongoing debate and defend Keighley’s original comments.
According to a new report, the GeForce RTX 5090 GPU will be very expensive. It…
A new AMD processor in the form of an engineering model has been leaked in…
SK Hynix has claimed to be the first company to mass-produce 321-layer NAND memory chips.…
SOUNDS GREAT – Full stereo sound (12W peak power) gives your setup a booming audio…
Special Edition Yoshi design Ergonomic controller shape with Nintendo Switch button layout Detachable 10ft (3m)…
Fluid Motion: These flight rudder pedals are smooth and accurate that enable precise control over…