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GTA Trilogy Patch 1.02 Brings Masses of Much Needed Fixes!

It’s been a little over a week now since the release of the GTA Trilogy, and I think it would be entirely fair to say that the launch condition of the games was unforgivably poor. Rushed, unfinished, and a late 2021 cash grab seem to sum up the majority of opinions surrounding the titles. – The only silver lining to this rather bleak cloud, however, is that given that there have been so many problems (seemingly discovered by players I might add), Rockstar Games has been practically compelled to fix them in a quick and prompt manner. Failure to do so, after all, would only impact sales of what should’ve represented one of their biggest hits of the year.

Well, following a report via DSOGaming, the first major patch for the GTA Trilogy has been released and the good news is that it has brought absolutely masses of bug fixes and general improvements to the titles.

GTA Trilogy Patch 1.02

Rather than attempting to explain all the fixes brought in this latest patch, I’m simply going to list them below. And before you start reading them, you might want to grab a coffee as this is pretty huge in patch terms:

General – All Platforms
  • Fixed multiple localization issues
  • Fixed multiple instances of missing or misaligned collision
  • Also fixed multiple instances of holes in the map
  • Fixed multiple instances of incorrect or misplaced textures
  • Fixed multiple instances of the camera clipping through objects
  • Also fixed multiple instances of incorrect subtitles being displayed
  • Fixed multiple instances of incorrect help text being displayed
  • Fixed multiple instances of misplaced objects
  • Also fixed multiple instances of issues with character models in cutscenes
  • Fixed multiple instances of audio lines being skipped, delayed, or repeated
Grand Theft Auto III – The Definitive Edition
  • Fixed issues with blurry camera cuts and transitions during Grand Theft Aero cutscene
  • Fixed an issue where Pay ‘N’ Spray doors were closed preventing the player from being able to enter
  • Also fixed an issue where game stalls and props pop into the Gone Fishing cutscene
  • Fixed an issue where the player would fail the mission The Thieves with a message “A thief’s dead” after the cutscene plays
  • Fixed an issue with failing the mission Last Requests due to Asuka falling out of the boat
  • Also fixed an issue with a missing GPS route when driving Curly Bob in a Taxi during the mission Cutting The Grass
  • Fixed an issue where the damage meter is not displaying correctly in the mission Escort Service
  • Fixed an issue with a hole in the map that allowed players to access Staunton Island early
  • Also fixed an issue with Claude floating in the cutscene for the mission Big ‘n’ Veiny
  • Fixed an issue where character models were not animating during the cutscene for the mission Luigi’s Girls
  • Fixed an issue where character models were not animation during the cutscene for the mission Give me Liberty
  • Also fixed an issue where the player can boost their running speed by quickly swapping through weapons
  • Fixed an issue where the game would crash when entering a vehicle after completing Triad War (Xbox Series X|S, Xbox One)
  • Fixed an issue where the achievement “Disposing of the Evidence” does not unlock after completing the Dead Skunk in the Trunk Mission (Xbox Series X|S, Xbox One)
Grand Theft Auto: Vice City – The Definitive Edition
  • Fixed an issue where players were unable to rotate the camera up or down while driving at high speeds
  • Fixed an issue with Firetruck lights flashing inconsistent colors
  • Also fixed an issue with GPS route display during the mission Autocide
  • Fixed an issue where Pay ‘N’ Spray doors were closed preventing the player from being able to enter
  • Fixed an issue with multiple GPS routes appearing during the missions Gun Runner and Psycho Killer
  • Also fixed an issue with the Hit Rate UI not displaying correctly during the mission Gun Runner
  • Fixed an issue with peds incorrectly appearing in the cutscene for the mission The Chase
  • Fixed an issue with Tommy Vercetti’s character model going into a T-Pose during the cutscene for In the Beginning
  • Also fixed an issue where the game would crash when switching from TV mode to table mode during the loading screen
  • Fixed an issue where the prompt “Error: Out of video memory trying to allocate a texture! Make sure your video card has the minimum required memory, try lowering the resolution” appears while exploring the North Point Mall (Xbox Series X|S, Xbox One)
  • Also fixed an issue with the camera popping during the cutscene for the mission All Hands on Deck (Xbox Series X|S, Xbox One)
Grand Theft Auto: San Andreas – The Definitive Edition #1
  • Fixed an issue with rain visual effects
  • Fixed an issue with the camera spinning around quickly when finishing or failing Blood Bowl
  • Also fixed an issue where the camera is incorrectly positioned when returning to gameplay after finding Sweet in the mission Reuniting the Families
  • Fixed an issue where a bridge in Flint County is invisible
  • Fixed an issue where players can equip weapons while swimming which can cause issues with the weapons clipping through the character’s body
  • Also fixed an issue where incorrect help text was displayed for swimming
  • Fixed an issue where the results screen was appearing at the start of Bike School – Jump and Stoppie
  • Fixed an issue with grey pedestrians appearing around the Willowfield and Playa del Seville area
  • Also fixed an issue with a pedestrian looking partially translucent in the Just Business cutscene
  • Fixed an issue with the legal text not being displayed correctly
  • Fixed an issue with Enforcer lights not flashing
  • Also fixed an issue with players not being able to kill Paul and Maccer before triggering the cutscene for the mission Don Peyote
Grand Theft Auto: San Andreas – The Definitive Edition #2
  • Fixed an issue where the mid-mission cutscene would start then fade to black before restarting again during the mission Sayonara Salvatore
  • Fixed an issue where the game would restart from the beginning when selecting to retry from the last checkpoint on the Mission High Stakes, Low Rider
  • Also fixed an issue with an invincible enemy during the mission Los Desperados
  • Fixed an issue with incorrect inverted controls when swimming underwater when setting them to either on or off
  • Fixed an issue with the aiming sensitivity for the Pistol Ammu-Nation Challenge
  • Also fixed an issue where progress is blocked due to Sweet being killed prematurely during the mission The Green Sabre
  • Fixed an issue where the help text does not disappear which ends up blocking the muscle stat from showing it increasing at any Gym
  • Fixed an issue with the incorrect time being displayed when collecting rings during the BMX or NRG-500 Challenges
  • Also fixed an issue with the camera warping during the In the Beginning cutscene
  • Fixed an issue where some character models were not animating during some cutscenes

What Do We Think?

While this huge list of fixes is certainly encouraging from the standpoint that the GTA Trilogy should now be in a much better condition than it was, the colossal amount clearly raises the point that Rockstar Games simply can not have been ignorant of all of these when they brought the game to market. – Sure, many of the problems resolved were confirmed by the community, but this is such a huge amount of corrections, provided in an incredibly short amount of time, that this clearly can’t just represent a community-driven patch. Rockstar Games had to have known about a lot of these, and more so, that they existed when the GTA Trilogy was released.

Overall, while the patch is good, the reasons behind it being so comprehensive and, ultimately, necessary, are not! – Rockstar Games, you’ve let your fans down with this one!

What do you think? – Let us know in the comments!

Mike Sanders

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