GTA V – The Way It’s Meant to Be Played – 4K and Nvidia Shield
Peter Donnell / 10 years ago
Introduction
In September 2013, Grand Theft Auto V finally hit our screens, albeit via the Xbox 360 and PlayStation 3, consoles that I loved playing on, but which were kept as a lead platform for far longer than they should have been. They weren’t incredibly powerful systems to begin with and time wasn’t kind to them. The buffed up release on the Xbox One and PlayStation 4 sure looked pretty, but they still weren’t the way I wanted to play Grand Theft Auto V, not even close.
The PC release of the game was a mystery for so long, but I kept my faith. I was sure that it will be happening and it comes as little shock that I was right on the money. The only downside to the PC release was that it took so much longer than the console editions to be released. I’ve stuck to my guns and since the original console release, I haven’t played a single minute of GTA V, I don’t know the story and the only things I have seen of the gameplay are funny videos that get posted to YouTube and Reddit.
So why did I wait so long? The promise of 4K gaming, frame rates that are at least above 30, increased texture detail, longer draw distances, mods and the multitude of other graphics enhancements that PC gaming provides us. On top of that, I love my Nvidia Shield and use it to stream games around my house, the prospect of playing GTA V on a tablet while laid in bed is just too tempting. The prospect of playing it streamed to my big screen TV in 1080p at 60FPS with the graphics dialed up to ultra, even more so.