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Hello Games Set $60 Price Tag For No Man’s Sky

No Man’s Sky is undoubtedly one of the largest disappointments to ever grace the gaming industry and acts as an example of why pre-ordering is a risky move. Sean Murray’s obscure answers to questions and the game’s lack of features which were promised has turned him into a household villain. Honestly, it seems No Man’s Sky wasn’t anywhere near ready for release and the unbelievable hype wasn’t warranted. Recently, Geoff Keighley discussed the failure of No Man’s Sky and said despite wanting the game to succeed, he hadn’t been in contact with Sean Murray for the six months leading up to release. Additionally, Geoff Keighley disagreed with Hello Games for focusing on a $60 price tag and felt a different strategy was required:

 “I disagreed with them charging $60 and putting it in a box. I think what they should’ve done was put it out as an Early Access game and let people play it and build over time with the team and the community.”

“We all wanted to believe in No Man’s Sky and Sean did, too, so much so that he was never able to build up the gumption to rip off that Band-Aid and reveal what was and wasn’t in the game.”

Interestingly, it appears Hello Games believed the $60 price point was correct and wasn’t under pressure from Sony to maintain the traditional pricing model.

Do you think the $60 price tag is warranted? I personally believe No Man’s Sky should have been launched as an early access title and allowed the community to help shape the experience.

John Williamson

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