Home Invasion Patch 1 Changelog




/ 2 months ago

Ready or Not players rejoice! The highly anticipated Home Invasion Patch 1 has finally arrived, focusing on performance enhancements and addressing several key issues. Developers VOID Interactive have listened to community feedback and are prioritizing optimization to ensure a smoother, more enjoyable tactical experience.

Key improvements include fixes to FSR3, resolution scaling, and texture streaming on the new maps. Additionally, the patch introduces sliders for ambient occlusion and reflection quality, allowing players to fine-tune their graphics settings.

Changelog

Fixes:

  • Fixed FSR3 not working
  • Fixed some issues related to turning on DLSS
  • Fixed resolution scale not working
  • Partially fixed civilians getting stuck on doors after being ordered to move to exit. Civilians now move through unlocked doors fine, but may still get stuck on locked doors.
  • Fixed texture streaming on Narcos, Lawmaker and Dorms
  • Fixed missing UI notification when unlocking the flower polo shirt
  • Fixed reportable for dead informant not appearing on Narcos
  • Fixed certain cases of strange character head rotation
  • Fixed issues with spawn points on Valley and Ridgeline in full multiplayer lobbies
  • Fixed hands and gun disappearing when alt leaning a certain way
  • Fixed hostage takers sometimes facing away from the player
  • Fixed small collision issue on Gas
  • Fixed lobby manager and tablet friend invite buttons not working in multiplayer
  • Fixed sound occlusion issue on Sins
  • Fixed subtitles for one of the DLC Station conversations
  • Fixed various typos
  • Possible fix for various music parameters sustaining on Lawmaker and Dorms
  • Fixed certain weapons always using specific weapon draw / holster type
  • Fixed slide lock back audio inconsistency for certain weapons
  • Fixed doubled draw audio for a bunch of weapons
  • Fixed doubled select audio for certain weapons
  • Fixed instances of certain weapons not having third person draw animations assigned
  • Fixed instances of crouched draw / holster audio not having any animation assignments, resulting in no audio
  • Fixed breaching shotgun range, reduced down to ~3.5m
  • Fixed strange looking capsule shadows (by removing them), increasing performance
  • Fixed crashes if host dies will restraining an NPC
  • Fixed crashes for the host that could occur when spectating a full lobby
  • Fixed broken head tracking on arrested suspects/civilians
  • Fixed overly noisy vegetation shadows on Ridgeline
  • Possible fix for dead arrested character models phasing in and out of existence for clients in multiplayer
  • Possible fix for suspects sometimes holding invisible weapons for clients in high latency lobbies
  • Fixed a variety of crashes

Improvements:

  • Added sliders for ambient occlusion quality and reflection quality to the graphics settings
  • Optimized performance of SWAT AI threat tracking
  • Improved UI performance
  • Misc. CPU performance improvements
  • Improved visibility of all holographic and red dot sights
  • Improved first person shading effects when Per-Object Shadows are enabled
  • Improved lighting on Dorms and Lawmaker

Known Issues:

  • Usage of the SPC9 submachine gun may lead to crashes
  • DLSS currently only uses the ‘Quality’ preset regardless of which preset it is set to when turned on


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