Ready or Not players rejoice! The highly anticipated Home Invasion Patch 1 has finally arrived, focusing on performance enhancements and addressing several key issues. Developers VOID Interactive have listened to community feedback and are prioritizing optimization to ensure a smoother, more enjoyable tactical experience.
Key improvements include fixes to FSR3, resolution scaling, and texture streaming on the new maps. Additionally, the patch introduces sliders for ambient occlusion and reflection quality, allowing players to fine-tune their graphics settings.
Changelog
Fixes:
Fixed FSR3 not working
Fixed some issues related to turning on DLSS
Fixed resolution scale not working
Partially fixed civilians getting stuck on doors after being ordered to move to exit. Civilians now move through unlocked doors fine, but may still get stuck on locked doors.
Fixed texture streaming on Narcos, Lawmaker and Dorms
Fixed missing UI notification when unlocking the flower polo shirt
Fixed reportable for dead informant not appearing on Narcos
Fixed certain cases of strange character head rotation
Fixed issues with spawn points on Valley and Ridgeline in full multiplayer lobbies
Fixed hands and gun disappearing when alt leaning a certain way
Fixed hostage takers sometimes facing away from the player
Fixed small collision issue on Gas
Fixed lobby manager and tablet friend invite buttons not working in multiplayer
Fixed sound occlusion issue on Sins
Fixed subtitles for one of the DLC Station conversations
Fixed various typos
Possible fix for various music parameters sustaining on Lawmaker and Dorms
Fixed certain weapons always using specific weapon draw / holster type
Fixed slide lock back audio inconsistency for certain weapons
Fixed doubled draw audio for a bunch of weapons
Fixed doubled select audio for certain weapons
Fixed instances of certain weapons not having third person draw animations assigned
Fixed instances of crouched draw / holster audio not having any animation assignments, resulting in no audio
Fixed breaching shotgun range, reduced down to ~3.5m