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Homefront: The Revolution Will Have Microtransactions

Homefront: The Revolution is an upcoming first-person-shooter and follows the story of Ethan Brady as he stages a resistance movement against a vicious Korean army in Philadelphia. The original Homefront contained a compelling, dark story, but at times it was difficult to take seriously. Furthermore, the single player aspect involved a very linear approach only lasted around 4 hours. Rather impressively, the sequel will feature a massive 30+ hour campaign and include a resistance mode at no additional cost. The majority of first-person-shooters in the modern era focus on the multiplayer component and rarely provide a enthralling experience for single-player gamers. However, Homefront: The Revolution looks set to change things, and offer a huge amount of content.

On a positive note, the developer has confirmed there will not be a season pass. All downloadable content will rather surprisingly, remain free and the game should be supported with additional content for at least one year after release. However, designer Fasahat Salim told GameSpot that the multiplayer aspect will include microtransactions on launch:

“Everything that’s available in the game is available for free, and even after release we’re going to continue to be delivering missions, drip-feeding them into the community for at least a year,”

“There’s always going to be new content delivered for free, players are going to have lots of stuff to dig their teeth into.

“It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play. All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them – a shortcut to unlocking these things.

“They pay a little bit of money but they’re not getting anything that’s exclusive to them.”

Honestly, I cannot understand the logic of purchasing a game and paying money reduce the time investment. Granted, if there’s a lot of grinding involved, then it might make sense, but that’s more of a problem with the game’s business model. Hopefully, this doesn’t impact on the multiplayer’s balance and is implemented in a fair way. I just wish the modern gaming industry didn’t push microtransactions so much in full priced releases. I do commend the studio for their free DLC programme, but I’m really not keen on the arrival of microtransactions.

John Williamson

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