id Software throws Doom 3 BFG Edition source code on GitHub – go mod community, go
Anthony Garreffa / 12 years ago
Ah, id Software – you used to be oh-so-relevant back in the day with the original graphics engines you created – and we can’t forget the first couple of Doom’s, or the first three Quake’s now, can we? Well, the developer has just unveiled quite the announcement for the mod community – the GPL source code for the Doom 3 BFG Edition is now available on GitHub.
Better yet, you don’t even need to be a modder in order to benefit from this – as there are new features included:
New Features:
- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
Bug fixes:
- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages
Source: TheNextWeb