Just Cause 3 is a spectacular open-world action game which builds on the successful legacy of its predecessor. While some parts of the game can become repetitive, it’s easy to overlook given the vibrant environment and incredible explosions. The developer, Avalanche Studios is renowned for producing highly polished PC games such as Mad Max which scale superbly across a wide range of configurations. However, Just Cause 3’s launch was plagued by a day one patch, lack of SLI support and high system requirements. That’s not to say it’s unoptimized, as many people can play the game rather well.
Avalanche Studios’ representative, FistofZeno announced on Reddit that the 1.02 patch will be arriving some time this week and listed a comprehensive changelog which reads:
“In the 1.02 patch (132.1MB), you can expect:
*Significantly improved loading times
*Optimizations to online stats
*General stability fixes
*Fixed an issue related to challenges, wherein vehicles sometimes disappeared when starting a challenge
*Fixed issues related to screen resizing and closing the game window before the game has fully started up [PC Only]
To those of you still having issues, rest assured we are working hard to alleviate these, and are listening very closely to everything that’s being said.
While the patch will improve performance on the whole, we’ve listened to some of the other concerns raised about the game and put together a little list of points which might alleviate these issues:
UNSKIPPABLE CUTSCENES You can skip cutscenes, in fact – all you need to do is hold B on your gamepad, or hit ‘Skip’ from the pause menu.
NO SPRINT BUTTON This isn’t an oversight; it’s very much intended. Our designer’s intent was to encourage you to use Rico’s unique grapple to move around Medici far quicker than his legs would allow, as well as giving you the ability to traverse vertically.
NO CROUCH Rico doesn’t hide. Getting him up in the air is our version of the cover mechanic. Rico is far more deadly in the skies, than pinned behind a container on the ground.
FINDING THE LAST CHAOS OBJECT While there’s no mini-map to help you liberate bases and towns, you can always bring up your map to help find Chaos objects. When you’re down to the last few objects in any given settlement, an approximate location for these will be displayed on the map.”
Unfortunately, there’s no information regarding any support for multi-GPU configurations which is a crying shame. Although, I didn’t expect this as the engine doesn’t officially support SLI and could require some serious time investment to alter.
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