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Mass Effect Andromeda Update Patch v1.05 to Fix Lip-sync and Facial Animation

Bioware is about to issue update patch v1.05 that is scheduled for Thursday, April 6th that aims to improve several key animations such as lip-synching and facial acting during conversations. The eyeball animations for Asari and Human characters have also been improved as well as Ryder’s walking animation problems when running in a zig-zag pattern. Update patch v1.05 also improves multiplayer matchmaking and latency as well.

Many fans and critics have been very vocal about their disappointment with the in-game animation over the past few weeks and even before its release, and this patch is Bioware’s way of saying ‘we are listening’. In addition to cosmetic improvements, Bioware is also finally adding the most requested feature ever since Mass Effect Andromeda launched: galaxy map autopilot sequence skipping. Bioware also urges fans to continue sending in suggestions which they can consider incorporating on subsequent updates.

Update Patch v1.05 notes:

  • Improved tutorial placement
  • Increased inventory limits
  • Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
  • Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
  • Improved matchmaking and latency in multiplayer
  • Added option to skip autopilot sequences in the galaxy map
  • Decreased the cost of remnant decryption keys and made them more accessible at merchants
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during some conversations, including localized VO
  • Fixed an issue with Ryder’s movements when running in a zig zag pattern
  • Improved the appearance of eyes for human and asari characters
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
  • Streaming and stability improvements
Ron Perillo

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