Mass Effect Andromeda’s Awful Animation and Glitches Are Hilarious
Ron Perillo / 8 years ago
Fans who have the privilege of playing Mass Effect Andromeda ahead of everyone else before its March 21st release are having a field day mocking the poorly executed and often-times glitchy animation online. Aside from the obvious disparity in graphics quality from what was shown previously, the latest Mass Effect title appears more and more half-baked and premature as more people post about their gameplay experience online. Most notable are the lifelessness in some of the animation compared to previous Mass Effect games, with many characters just standing there without gesturing while talking and many character models have a very dead look in their eyes. Some screenshots even show the guns pointing backwards in some scenes. It is a very bad sign when the much older game has superior graphics than the latest version.
YouTuber xLetalis shows some of these animations in his latest video, comparing the graphics to Mass Effect 1 and Witcher which has a smaller budget and smaller development team:
Here is another YouTube video compiled by Drew Peacock from various sources demonstrating just some of these awkward and poor quality animations:
https://www.youtube.com/watch?v=XA07hLF-3tE
It is so bad that it is actually hilarious. Keep in mind that Mass Effect is a big budget major release title and that Mass Effect 3’s budget was $40M, so even though there is no data yet on what the production budget is for Mass Effect Andromeda, it is safe to say it is in the same ball-park or greater. If you want to see more of Mass Effect Andromeda’s poor animation hilarity, I suggest going to Twitter and browse all the GIFs that people have been posting. What’s sad is that many have pointed this out already last year when the teaser trailer came out but everyone remained hopeful and defended the game in the comments saying that it is still an early version that will be fixed before launch. Well, the release date is only a few days away and it seems that is not the case at all.