Grapeshot Games‘ massive multiplayer online pirate game ATLAS is arriving tomorrow. At least that is what was supposed to happen.
Now the team off-shoot of Studio Wildcard is announcing that they are pushing that launch for one more week. Now leaving the port on December 19th.
While Grapeshot Games did not go into much detail, they did state that they will be using that time to polish the game. One more week gives the team “more time to run through this massive game’s extensive content” according to their Steam blog post.
Considering how many are complaining about bugs with Studio Wildlcard’s ARK: Survival Evolved, the delay makes sense. It serves ATLAS better if there are no major game breaking bugs on its launch week. As the old Carpentry saying goes: ‘Measure Twice, Cut Once’. So this brief delay is worth the minor backlash versus a larger problem overlooked down the road.
Thankfully, the hardware system requirements are not too demanding. According to Grapeshot Games, users need at least an Intel Core i5-2400 CPU with 4GB of RAM. However, if you have an AMD CPU, you will need at least an FX-8320 or better.
As for the GPU requirement, an NVIDIA GTX 770 2GB or an AMD Radeon HD 7870 2GB video card would do.
For more information, updates and screenshots. Visit ATLAS’ Steam Early Access webpage.
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…