Metro Exodus Ray Tracing Tested – A New ‘Can It Run Crysis’
Peter Donnell / 6 years ago
Performance – RTX On
Ultra w/ High Ray Tracing
In retrospect, I almost wish I tested Ray Tracing with the graphics set to medium because the frame rates took a bloody good beating here. All three cards scored comfortably at 1080p, which is great though. Obviously, the GTX 1080 Ti is excluded now, as it can’t do RT. However, the RTX 2070 scoring 51 FPS is OK, and a few tweaks will get that above 60 FPS. The 2080 Ti did fine at 78.29 FPS.
All three cards did well at 1440p too, with the RTX 2070, 2080 and 2080 Ti scoring 38.62, 45.89, and 58.91 FPS respectively. Double the resolution and half the frame rate, such is the dilemma of the 4K gamer. As each card only hit 32.78, 33.25, and 35.61 FPS at this demanding resolution. Still playable, but I think we all agree that dialling back some settings would net more pleasing results.
1080p
1440p
2160p
Ultra w/ Ultra Ray Tracing
Just like we saw earlier, going up to Ultra from High actually improved the performance on some of the cards, and made it worse in others. A very strange glitch indeed, but it is what it is. All three cards scored nicely above 60 FPS this time, with the RTX 2070 scoring 17 FPS more at Ultra than it did at High… what is this madness? However, the RTX 2080 Ti remained about the same.
At 1440p, I found all three cards to work very well, and I think we’ve found something of a sweet spot here. All cards were within a 60 FPS area, at least close enough to be easily tweaked. Moving to 4K halved the frame rates, but that was to be expected, with the RTX 2070 hitting 25 FPS, 2080 27 FPS and 2080 Ti 30 FPS. Now, that leaves us with one more question, DLSS. More on that feature on the last page, so let’s move on.