News

Is Microsoft Launching a New API?

A new trademark filed by Microsoft suggests that it could be set to launch a new API. The Redmond company has trademarked the term Direct Physics, which potentially points to a new physics API, possibly integrated with DirectX 12.

As pointed out by WCCFTech, the Direct Physics trademark may mean that we will finally see the integration of the Havok middleware, as purchased by Microsoft in October 2015. At the time, Microsoft said:

“As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.

Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.”

The Direct Physics concept, though, is not a new one: Microsoft first floated the idea eleven years ago. While the plan was seemingly abandoned – or at least put on the backburner – a Microsoft job posting from 2006 revealed that the company was seeking a Software design Engineer to help develop “Direct Physics”. The posting read:

“The Windows Graphics and Gaming Technology group is looking for a software design engineer to join a growing team responsible for developing Direct Physics. This team is responsible for delivering a great leap forwards in the way game developers think about integrating Physics into their engines. Physics and real time, accurate simulation is a key part of the next generation gaming experience, bringing increased realism, greater immersion and more interesting experiences.

You will be a member of the core engine team who will be primarily responsible for working closely with our Direct3D team, helping to define, develop and map optimized simulation and collision algorithms onto data structures that are optimized for the GPU. Extensive experience with graphics shading languages such as HLSL is expected as well as a good understanding of modern graphics hardware and associated algorithms.”

With E3 2017 coming this Summer, we could find out more about Microsoft’s plans for Direct Physics very soon.

Ashley Allen

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago