Microsoft appears to be preparing an alternative to DLSS, FSR and XeSS named DirectSR and they are expected to reveal this technology at GDC 2024.
DirectSR, or in its long form, Direct Super Resolution, is a new technology from Microsoft which will be presented at GDC 2024 in San Francisco. The schedule at the GDC website has Microsoft slated to present the DirectX State of the Union alongside engineers from AMD and NVIDIA on March 21st where Microsoft will “provide a preview into DirectSR. The claim is that DirectSR will make it “easier than ever for game devs to scale super-resolution support across windows devices.”
So, how well will DirectSR compete with DLSS, FSR and XeSS, will it use AI, probably, Will it use frame generation, probably not for its first launch? It’s also worth wondering how different this will be from the AutoSR that we saw in a Windows 11 preview build earlier this month. AutoSR doesn’t appear to require developer integration and would work similarly to RTX HDR, but DirectSR likely will and should offer a better experience, at least on paper.
Source: indiekings
“The DirectX team will showcase the latest updates, demos, and best practices for game development with key partners from AMD and NVIDIA. Work graphs are the newest way to take full advantage of GPU hardware and parallelize workloads. Microsoft will provide a preview into DirectSR, making it easier than ever for game devs to scale super resolution support across Windows devices. Finally, dive into the latest tooling updates for PIX.” – gdconf.com
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