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Microsoft UWP Will Help More Xbox Exclusives Arrive on PC

Microsoft’s Universal Windows Platform (UWP) program – an effort to unify Windows PCs with Xbox One, amongst other platforms – may have been branded a “sneaky manoeuvre” by Epic Games founder Tim Sweeney, but the company has revealed that its new UWP ecosystem will mean more Xbox One games will see concurrent release for PC.

During the keynote at the annual Microsoft Build conference, Xbox Chief Phil Spencer told the audience that the shared UWP code between PC and Xbox One will allow games developed for either platform to be ported to the other with ease.

“We’ve said from the start, we want Xbox One to be a great place for games, and also a great place for developers of all sizes, so you can create new games and application experiences,” Spencer said.

The Universal Windows Platform effectively means that writing code for one UWP platform automatically makes a game, app, or piece of software compatible with any and all systems that fall under the UWP banner. Windows 10 and Cortana have already started to roll out for Xbox One, while Quantum Break is due to hit both Windows 10 and Xbox One next week, which seems to be just the start of Microsoft’s overarching plan.

“With the Universal Windows Platform we’re able to drive it at 4K and 60 frames a second, the highest fidelity we’ve ever delivered,” Chris Tector, Senior Software Architect for Turn 10, said later. “The universal aspect that’s a real true promise for us is the ability to write our code once. We’re still going to tailor that experience so that it’s the best thing you can get on Xbox, the best thing you can get on PC.”

“But what it means is it’s reduced the development time for us and that really surfaces not only in the code that we write, but also the toolset that we get to use,” Tector added. “And that’s the thing that’s going to grow the most over time. Our goal as a first party is to make sure that platform that everyone’s running on is the best one they can deliver games on.”

Turn 10 Creative Director Dan Greenawalt agreed with his colleague, saying, “The Universal Windows Platform is great for the game developers and gamers alike. It’s going to become even more powerful as a way of delivering amazing experiences across all of the devices in the Windows ecosystem.”

 

 

 

Ashley Allen

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