One of the most exciting tools to come out of Nvidia lately is Ansel, a tool that allows players to take amazing in-game photographs of their favourite games, including a number of post-processing filters and even 360-degree views. But now a popular modder on the ENB modding community, Marty McFly, has claimed that Nvidia stole a large amount of their code for use in their new Ansel game photography tool.
While McFly states that he is flattered that Nvidia would judge their code of high enough quality that they would want to use it, he asserts that it is wrong of them to take it without permission, credit or payment. He continued to state that if the reverse was true and they had stolen Nvidia’s code for their own purposes, “their legal army would crush down on us immediately”. The code used in the Ansel tool is protected by a license agreement, however, it is currently unclear whether the team who worked on the stolen MasterEffect code intend to take any legal action against Nvidia.
‘Funny thing about Nvidia Ansel, its postprocess shaders contain code from MasterEffect.
Its custom.fx contains almost 1:1 the colormod pass with my original descriptions. Same for the other files, where many variable names, code, comments and defines match MasterEffect code, also my 1D gausian blur solution, 1:1, just DX11 ported.
There may be even more Framework code in it, I just recognized my own code, there might be SweetFX/other code in it as well.
While it’s an honour to be apprechiated by such a big company, they could at least drop some credits like we do. Like another ReShade Framework contributor said, “if we would do the same their legal army would crush down on us immediately”.’
Currently, Marty McFly Modding has attempted to contact Nvidia regarding the issue but they are yet to issue a response. Whether or not the team decides to pursue action against Nvidia over the issue, if it turns out that the licensed code was indeed stolen, then Nvidia certainly owe them some level of recompense and a formal apology.
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