They say that good things come to those who wait, and the creators of Star Citizen are definitely taking their time with this awesome upcoming space-sim. Powered by Cryengine and developed by Cloud Imperium Games, this title will eventually become available for Microsoft Windows and Linux, but we still don’t have an official release date for it even though its original Kickstarter campaign “kicked off” back in 2012. What we do have are a series of new screenshots as well as several details concerning Version 2.7 of Star Citizen, which will apparently introduce procedurally generated planets. The information was obtained via Reddit, and it also says a few things about a new lighting system, extra jobs, a trading system, and an impressive cloud system.
Moreover, it looks like the game’s editor ran at 100 FPS using a GTX 980, while the game itself was somewhere at around 45 FPS. While this is far from ideal, I’m confident that the developers will figure out a way to make this game run smoothly even on more modest configurations, particularly since it was designed to run on the PC from the ground up.
“2.6 will launch Star Marine as separate module just like Arena Commander, this was also played by staff of PC Games and they are saying it’s much more polished on the FPS side and feels a lot better than current rudimentary FPS in the PTU. – Interesting side-note: they talked about map->s.”
“2.7 will bring procedural planets and you will be able to travel the whole stanton system and all planets and moons can be directly approached down to the surface.”
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