Deus Ex: Mankind Divided, the sequel to the highly-revered Deus Ex: Human Revolution launched using the DirectX 11 render. Later on, the DirectX 12 API was added which caused quite a large number of bugs and performance issues. In particular, NVIDIA hardware seemed to perform worse when selecting the latest API and this prevented me from conducting a performance analysis article. Thankfully, the developer has taken all feedback on board and promised to release patches to address people’s concerns. According to an update on the game’s Steam page, a new patch will arrive today (23/06/2016) and fix a large portion of the issues attributed to DirectX 12. Here is the list in full:
Users are able to utilize the awaited DirectX 12 Graphics API. To activate this you are required to do the following:
Known DX12 issue:
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta available on Steam, v1.0_build524.6, v1.0_build524.7, v1.1_build524.10, v1.2_build524.15, v1.3_build524.17, v1.4_build545.4 and v1.4_build545.5 that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
This looks like a huge update which should make the DirectX 12 mode more stable and dramatically reduce the CPU loads. As a result, it’s a valuable patch for those running lower-end processors who might be experiencing a large bottleneck that they’d initially expected.
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