Bethesda has rolled out the latest massive update patch for Fallout 76. With it comes a fix finally de-coupling the frame rate with the Creation Engine’s physics. This game engine is now more than 7 years old, having been used since The Elder Scrolls V: Skyrim. In fact, it is actually older than that if you consider that it is a heavily modified GameBryo engine used since The Elder Scrolls III: Morrowind back in 2002.
Initially, Fallout 76’s frame rates was locked at 60fps. This is because it wreaks havoc to the in-game physics otherwise, creating odd collisions and accelerated game logic. The same has been true with other Bethesda games using the same engine. So gamers who played Fallout 3, Fallout New Vegas and TESV: Skyrim are well aware of this problem.
With the latest patch, users should be able to run the game with the frame rate unlocked. That is unlocked without experiencing any physics anomalies associated with the old Creation Engine. Also, this minimizes any potential for cheating or exploiting the physics engine for faster movement and other advantages. After all, this Fallout is a multi-player game now.
Note that patch version 1.14 is the PC version. Microsoft Xbox users’ equivalent patch is version 1.0.1.8, while Sony PS4 users know it as patch version 1.0.1.9.
Aside from general stability updates, Bethesda provides the following patch notes:
ART AND GRAPHICS
ENEMIES
C.A.M.P., WORKSHOPS, AND CRAFTING
QUESTS
PVP
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