News

Niantic Reveals Why it Closed Pokémon Go Map Services

Following the furore caused by its last update for Pokémon Go, which removed the faulty three-step feature for finding nearby Pokémon and disabled tracking features used by third-party map services, Niantic Labs has been playing damage control. First, the developer apologised for the changes, assuring players – many of whom had threatened to stop playing – that the three-step tracker should return after the necessary refinements. Now, Niantic has revealed in detail why it was forced to prohibit access to its tracking features.

“Running a product like Pokémon GO at scale is challenging,” Niantic CEO John Hanke wrote on the game’s blog. “Those challenges have been amplified by third parties attempting to access our servers in various ways outside of the game itself.”

Hanke revealed that blocking third-party data scrapers – and, thus, freeing up its server resources – was necessary to facilitate the game’s roll-out into South America. “The chart below shows the drop in server resources consumed when we blocked scrapers. Freeing those resources allowed us to proceed with the Latin America launch,” he wrote.

“In addition to hampering our ability to bring Pokémon GO to new markets, dealing with this issue also has opportunity cost. Developers have to spend time controlling this problem vs. building new features,” he added. “It’s worth noting that some of the tools used to access servers to scrape data have also served as platforms for bots and cheating which negatively impact all Trainers. There is a range of motives here from blatant commercial ventures to enthusiastic fans but the negative impact on game resources is the same.”

Niantic will continue to fight attempts to break its scraper blocks in order to protect the integrity of the game, according to Hanke. While the three-step feature may return in future, it seems that third-party map support is gone forever.

Ashley Allen

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago