During a briefing call today, NVIDIA confirmed that their latest line-up of graphics cards will indeed natively support Async compute. Furthermore, they clarified that this has been achieved without the need for context switching. When discussing Async Compute, NVIDIA discussed the current testing procedure and explained basing results on Ashes of the Singularity isn’t the best idea. They elaborated on this and explained that more games would be released very soon using this intriguing technology. Whether or not, NVIDIA’s implementation is as effective as the competition remains to be seen. Nevertheless, it’s great to see NVIDIA tackling this controversial topic head-on and explaining that Pascal will have native support for Async Compute.
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