NVIDIA is at the forefront of gaming, be it offering an in-house synchronising feature called G-Sync or dealing with game developers first hand to deliver some of the best designed and visually pleasing games on the market. At a recent press conference, NVIDIA let us in on GameWorks VR.
“GameWorks VR includes:
If you aren’t sure what the VR display system involves, here’s a breakdown. Inside the Oculus Rift Crescent Bay headset, you have twin 3K resolution displays and twin optics. When looking at an image through an optic, it gives a ‘fisheye’ effect. If you were to play the game like this, it will likely cause nausea. To view an image through a VR headset, you need to manipulate the image so it will be viewed correctly. To achieve this, the image is split up into different sectors and warped differently to react differently to the view through the optic.
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