Blast your way through an interdimensional adventure with Ratchet and Clank – now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!
Available now on Steam.
Ratchet & Clank at 1440p saw AMD’s 7900 XTX ahead of the 4080 by 8%, though with a 5% increase on the 4080 SUPER, AMD do still sit ahead, but by a smaller margin of just 3%. What is clear from this game is that AMD really do a lot better in the lows, which, even with a small uplift from the 4080, it’s not enough to compete with AMD, and is definitely something that the game developer needs to fix as we find on every NVIDIA GPU, it suffers.
4K now has the 4080 SUPER ahead of AMD by a single FPS and 1% low figures that line up a little better thanks to the 6% improvement over the RTX 4080, though the 1% lows are still on the low side for anything from team green but again is more of a fault of the game if anything.
Enabling Ray Tracing at 1440p doesn’t really garner anything beyond a single FPS improvement, which can be put down to margin of error, but with an already healthy lead over AMD, this just increases the margin to a 40% lead in favour of the 4080 SUPER when comparing to the flagship 7900 XTX from AMD.
It’s the same story at 4K, where a single FPS improvement is seen between the 4080 and 4080 SUPER, but this means that NVIDIA now holds a 46% lead over AMD’s 7900 XTX which shows NVIDIA really are the frontrunner in terms of Ray Tracing performance.
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