Nvidia RTX 4080 Super Founders Edition Graphics Card Review
Peter Donnell / 7 months ago
DLSS
![](https://www.eteknix.com/wp-content/uploads/2024/01/Cyberpunk-2077-DLSS-1440p-880x495.png)
It’s here in Cyberpunk where the RTX 4080 SUPER pretty much, or at least within margin of error, matches the same upscaling performance of the RTX 4080 non-SUPER. While the 4080 SUPER gave us more performance with no upscaling, the 4080 SUPER did manage to edge ahead in both DLSS and DLSS 3 tests, again, due to silicon lottery and margin of error. What we are seeing though is a 9% improvement when enabling DLSS into balanced mode, but the bigger number being 96% when we go from no upscaling to DLSS 3, now at 214 frames per second.
![](https://www.eteknix.com/wp-content/uploads/2024/01/Cyberpunk-2077-DLSS-RT-1440p-880x495.png)
When looking at cranking things up to the Ray Tracing Ultra preset, it’s a similar story. The 4080 SUPER is ahead in practically all tests in comparison to the 4080 non-SUPER, but again by very small margins. The more important talking point is how we’re seeing a 183% boost in performance when enabling DLSS 3 with frame generation taking us from 58 FPS to a whopping 164 frames per second whilst simultaneously looking amazing in terms of image quality.
![](https://www.eteknix.com/wp-content/uploads/2024/01/image-368-880x495.png)
Moving over to Hogwarts and again we see big jumps in performance from our pure rasterisation test, to then enabling upscaling. Switching DLSS onto balanced mode nets us 51% extra performance, while DLSS 3 with frame generation scores another 40% more performance, equally a total of 112% extra performance over the run we did with no form of upscaling.
![](https://www.eteknix.com/wp-content/uploads/2024/01/Hogwarts-Legacy-RT-DLSS-1440p-880x495.png)
Then lastly, when we turn Ray Tracing on, while performance is still within playable realms, the 1% low figures were dropping to around 45 FPS, and while DLSS did manage to boost the average FPS slightly, it didn’t do much for the 1% lows. Luckily frame generation comes to the rescue again giving us 128% more performance over the non-DLSS test, and increasing the 1% lows by almost 100% too.