It’s here in Cyberpunk where the RTX 4080 SUPER pretty much, or at least within margin of error, matches the same upscaling performance of the RTX 4080 non-SUPER. While the 4080 SUPER gave us more performance with no upscaling, the 4080 SUPER did manage to edge ahead in both DLSS and DLSS 3 tests, again, due to silicon lottery and margin of error. What we are seeing though is a 9% improvement when enabling DLSS into balanced mode, but the bigger number being 96% when we go from no upscaling to DLSS 3, now at 214 frames per second.
When looking at cranking things up to the Ray Tracing Ultra preset, it’s a similar story. The 4080 SUPER is ahead in practically all tests in comparison to the 4080 non-SUPER, but again by very small margins. The more important talking point is how we’re seeing a 183% boost in performance when enabling DLSS 3 with frame generation taking us from 58 FPS to a whopping 164 frames per second whilst simultaneously looking amazing in terms of image quality.
Moving over to Hogwarts and again we see big jumps in performance from our pure rasterisation test, to then enabling upscaling. Switching DLSS onto balanced mode nets us 51% extra performance, while DLSS 3 with frame generation scores another 40% more performance, equally a total of 112% extra performance over the run we did with no form of upscaling.
Then lastly, when we turn Ray Tracing on, while performance is still within playable realms, the 1% low figures were dropping to around 45 FPS, and while DLSS did manage to boost the average FPS slightly, it didn’t do much for the 1% lows. Luckily frame generation comes to the rescue again giving us 128% more performance over the non-DLSS test, and increasing the 1% lows by almost 100% too.
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