NVIDIA RTX Remix Gets DLSS 3.5 With Ray Reconstruction
Peter Donnell / 7 months ago
The wealth of incredible RTX Remix mods has been pretty amazing, as we’ve seen so many iconic PC gaming titles get massive visual upgrades, adding DLSS technologies, ray tracing, DLSS 3.5 Ray Reconstruction! Best of all, it’s relatively easy to implement too, with just a few file downloads, and a couple of clicks in the editor, you can add the latest NVIDIA DLSS and NVIDIA Reflex technologies to push performance to the next level.
While the RTX Remix Open Beta only launched in January, it’s already nearly impossible to keep track of the vast number of projects that are using it. However, today Nvidia are introducing new features and optimizations, headlined by the addition of NVIDIA DLSS 3.5 with Ray Reconstruction, Nvidia has given us an in-depth look at a range of RTX Remix mods, such as Half-Life 2 RTX: An RTX Remix Project, Dark Messiah of Might and Magic, By wiltOS Technologies, and Deus Ex Echelon Renderer, By Onno Jongbloed.
What Nvidia Had to Say
“In addition to adding Ray Reconstruction to the Remix Open Beta, we’re introducing new Toolkit and Runtime enhancements that improve mod image quality, expand compatibility, and make the modding process easier. Five of these changes come from our GitHub community, who contributed new code that has now been incorporated into Remix:”
Improvements
- Mod developer “pixelcluster” improved how well RTX Remix mods run for Steam Deck and Linux AMD users, thanks to optimizations for RADV drivers
- Mod developer “mmdanggg2” made improvements to the consistency of distant lights, making them update properly when changing or reorienting them
- Mod developer “jdswebb” made improvements to how terrain baking and other features work with games that use a left-handed coordinate system
- Mod developer “xoxor4d” made several improvements that streamline the texture tagging process, which is essential to properly setting up a game with RTX Remix
- Mod developer “xoxor4d” also added an option to use AABBs to differentiate instances, and therefore track them better across frames. For gamers, that means less ghosting and flickering for animated objects and skinned meshes in motion. See the difference in the example from a test scenario below.
If you are a mod developer interested in collaborating with us to make RTX Remix even better, learn how to contribute code on the RTX Remix Open Source GitHub.
NVIDIA RTX Remix Upgrades To DLSS 3.5 With Ray Reconstruction
RTX Remix Mod Showcase
On ModDB and the RTX Remix Showcase Discord, modders are uploading and documenting their in-development RTX Remix projects. These range from rtx.conf files to activate ray tracing and DLSS in classic games, all the way up to full remasters such as Portal with RTX, Portal: Prelude RTX, and Half-Life 2 RTX: An RTX Remix Project. Let’s take a look at three work in progress RTX Remix mods below to see the community is leveraging its powerful toolkit.
Dark Messiah of Might and Magic, By wiltOS Technologies
A small team of modders under the banner of wiltOS Technologies have been working to update Ubisoft and Arkane Studios’ 2006 first-person action RPG set in the Might & Magic Fantasy universe.
To showcase their progress, wiltOS Technologies shared exclusive new Dark Messiah of Might and Magic Co-Op & RTX Remix Mod screenshots, featuring enhanced textures, remastered models, increased geometric detail, full ray tracing, and NVIDIA DLSS 3.5 with Ray Reconstruction. Using Ray Reconstruction, texture clarity is improved, ray tracing fidelity is enhanced, and transparency rendering is improved.
You can follow wiltOS Technologies’ progress on this fantastic-looking project on ModDB, Knockout!, YouTube, and the RTX Remix Showcase Discord.
Deus Ex Echelon Renderer, By Onno Jongbloed
Ion Storm’s Deus Ex is one of the highest-rated PC games of all time, but was previously incompatible with RTX Remix. That’s now changed with the release of the new Echelon Renderer from Onno Jongbloed, which adds a Remix-compatible fixed-function rendering pipeline, finally enabling gamers to enhance the much-loved classic game.
Though it’s early days for this work in progress mod, it’s already playable, select lights are now fully ray-traced, and DLSS Ray Reconstruction further improves the clarity of textures and fidelity of ray tracing.
New Half-Life 2 RTX Progress Update
Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together as Orbifold Studios. Using the latest version of RTX Remix beta, the modders are rebuilding materials with PBR properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3.5, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers.
In the time since our previous showcase, Orbifold Studios has been hard at work remastering the game with high-fidelity PBR assets, taking full advantage of the Remix runtime to integrate cutting-edge graphics into Half-Life 2. Utilizing Parallax Occlusion Mapping (POM), world materials like the metal walls texture seen above will have simulated depth and self-shadowing, whilst Remix’s efficient polygon rendering allows for assets with polycounts many times that of the 2004 original models.
Find out more and sign up to help the team complete the mod on the Half-Life 2 RTX: An RTX Remix Project website.
Download The RTX Remix Beta Now
If you want to make your own ray-traced mod for a classic game, the NVIDIA RTX Remix Beta is available to download now with Tutorial Videos to walk you through the process. Check out ModDB to find the latest RTX Remix mods and visit NVIDIA Studio to learn more about RTX-accelerated software, like Omniverse, Adobe Substance and Blender.