GTC 2016: NVIDIA have started their keynote for GTC 2016 by explaining the benefits of VR outside of gaming. They did this by showing what was done when they took one of the world’s most valued treasures and attempted to recreate it; Mount Everest.
The geometry used reflects every aspect of the mountain through the ice and snow to the way that each individual flake separates and swirls around in the wind. This amounts to over 108 billion pixels being used to supply the very best experience for the user and this is just the start of VR outside of gaming to give the user an experience that is unparalleled.
Looking forward to other areas allows NVIDIA to focus on some of the worlds wonders and bringing it to the user as an experience that they would generally not be able to see in an average lifetime.
To see what the fuss is about, check out the video below.
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