NVIDIA is really looking forward to bring consumers the best graphics solution in the latest Windows 10 and DirectX 12. According to 4Gamer, the latest Mech Ti video emphasises what the company has in store for its GM200 core in the GTX 980 Ti.
The demo brings new insights on NVIDIA’s Ray Traced Shadows, Sparse Smoke and Screen Space Refections technology, which looks to be very promising. The Ray Traced Shadows looks to deliver extremely sharp shadows, which compensate in performance by blurring the shadow edges a bit, depending on the ray distance. This looks to be heading to a more realistic shadow representation.
The Sparse Smoke technique adds some long anticipated fluid physics calculations as we can clearly see in the demo. This means that the smoke can now easily interact with objects passing through it and also do some lighting calculations to render its density properly. When it comes to processing power, the Volume Tiled Resources now helps take some load off the CPU by skipping a couple of frames and rendering everything based on importance rather than have everything calculated at once.
Lastly, the Screen Space Reflections might not be anything new to DirectX 12. Still, the technique brings a way for reflective surfaces to capture objects from their surroundings through rays and display them in a 2D manner on the actual surface. This reminds us of how Crytek came up with the Realtime Local Reflections way of displaying reflections, which took a similar approach to what NVIDIA wants to show us here.
Thank you 4Gamer for providing us with this information
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