Fine-tuning your VR set-up can be an art, worth spending a lot of time doing to prevent potential vertigo, motion sickness, or low framerate-triggered eye strain and headaches. Thankfully, NVIDIA is hoping to take a lot of that hard work on for you with FCAT VR, its new virtual reality quality tool. FCAT VR, unveiled at GDC in San Francisco this week, tracks four different metrics – mainly connected to stutter and latency – which, unlike FRAPS, measures what’s happening in the VR headset rather than on a monitor.
“FCAT VR takes the guesswork out of VR performance testing with an objective, data-based process. It’s based on FCAT, a frame capture analysis tool we released in 2013 to benchmark graphical quality in games,” NVIDIA says. “FCAT VR builds on this to provide comprehensive performance measurement for frame time and stutter on the VR headset without the need for special external capture hardware. The tool supports both Oculus Rift and HTC Vive.”
FCAT VR will track:
FCAT VR will launch on GeForce.com in mid-March.
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…