News

Nvidia Will License Its GPUs to Mobile Market

Nvidia’s GPU and ARM combo the Tegra 4

Nvidia’s Tegra SoCs are right up there with the best performing chips in the mobile market but despite this Nvidia is still dominated by Qualcomm and Samsung at the highest end part of the market. Furthermore the underlying CPU and GPU architectures which Nvidia uses to create its Tegra series is actually licensed from ARM, Imagination Technologies and others.

However, this looks set to change as Nvidia now reportedly wants to begin licensing its GPU intellectual property to the mobile market, in the same way ARM and Imagination Technologies do. Essentially Nvidia wants to become a big GPU vendor in the mobile market and it thinks it can do this by licensing its Kepler Architecture to the mobile market, instead of trying to sell people the GPUs directly. This gives buyers of Nvidia’s technology a significant amount more flexibility than they would of had previously and makes it a cheaper solution for them encouraging them to make more widespread use of it.

With DX11, OpenGL 4.3 and GPGPU capabilities, plus a very high level of power efficiency, Nvidia’s Kepler stands a very good competitive chance in the mobile market if Nvidia can present it to potential buyers in the right way.

Nvidia spokesperson David Shannon commented in a blog post that:

 “our next step is to license our GPU cores and visual computing patent portfolio to device manufacturers to serve the needs of a large piece of the market… We’ll start by licensing the GPU core based on the NVIDIA Kepler architecture, the world’s most advanced, most efficient GPU. Its DX11, OpenGL 4.3, and GPGPU capabilities, along with vastly superior performance and efficiency, create a new class of licensable GPU cores. Through our efforts designing Tegra into mobile devices, we’ve gained valuable experience designing for the smallest power envelopes. As a result, Kepler can operate in a half-watt power envelope, making it scalable from smartphones to supercomputers.”

Image courtesy of Nvidia

Ryan Martin

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago