Oculus Rift DK2 VR Headset Review
A Close Look Continued
The headset is quite a large, but certainly looks a lot more refined that the original DK1 headset.
Around the back you’ll find a lot of padding and an adjustable headband. There’s more protective plastic material inside the headset and more protective film over the pre-installed lenses.
The headset comes pre-wired with the HDMI cable and USB cable for connecting to your computer. There is a splitter box on the HDMI section with a small jack plug socket; there is a sync cable included in the box to connect this box to the camera unit.
The padding around the headset is quite thick and soft; given that it’s going to be pressed up against your face, it needs to be.
There are four vents like this; two on the top and two on the bottom, most likely to let out any excess heat from the built-in display.
There are two gears, one on each side of the headset. You can use a coin to adjust these, allowing you to move the lens and screen forward and backwards; this is very important for those who need to wear glasses while wearing the headset.
The top of the headset features a pass through cut-out for the HDMI and USB cables, which can be removed, but the connections are hidden under a cover to keep things looking neat and tidy.
There is a small flip cover on the bottom left.
Under the cover you will find a USB port, an LED indicator and a 3.5mm jack; the jack is a little bit of a mystery, but it’s believed to be a redundant camera sync connection.
On the top right corner you’ll find a power indicator LED and the master power button.
The elasticated headband is fully adjustable; there’s a slider on the left and right side, while the top section is velcro.
It’s innovative alright but now is not the time to get knock kneed over it and throw your money around because it’ll still get a lot better. I’ve tried and to be honest I was very impressed but I’d still wait until it matures and there’s a lot more content, not to mention the fact the more prices will drop the more widespread it becomes.
As a DK2 owner, I would say that it is true that the initial setup is straight forward enough. The main problem is with each game that you want to play. Some require that the Rift is setup as your primary, while some secondary, and then you have the “Direct to HMD” mode versus the “extend the desktop” modes. These additional options create the problems that you WILL have to negotiate with. Other than that, I would fully agree with the article….If you love new tech and don’t mind troubleshooting problems, then buy this now. Otherwise wait for a consumer friendly version.
Still not there resolution wise to be fully immersive, Need minimum of 1440p or I hope they hold off and go for 4k.
Maybe they can have 2 consumer versions, Entry level 1080p that every kid can afford, And a high end version 1440 or 4k the rest of us nerds will happily throw money at!
Latency is almost good enough now, If they can get it even lower then all he better and some folks won’t be getting motion sickness as easy as the first kit.
Really looking forward to VR if it’s done right, It will be a game changer quite literally.
Not like the 3d gimmick which had the odd good game but mainly a poor and buggy experience!