The Elder Scrolls online got off to a shaky start, although how many MMOs haven’t had that same fate. The game has undergone progressive and sweeping changes since launch and it’s certainly the better for it, having put in a few hundred hours myself, it’s one of the most enjoyable Elder Scrolls games to date.
The one thing that did bother some gamers, however, is that you didn’t have complete freedom from the start of the game, a staple of other games in the Elder Scrolls series. Fortunately, the One Tamriel patch is here to fix that. Complete the short introduction mission for your new playthrough, pick a direction and get exploring. Enemies will now scale to your level too, so don’t worry about stepping beyond your abilities too much.
“Have you ever wanted to join your friends in an online game, but faced the daunting task of catching up to their level? Or have you wished that you could adventure in Tamriel alongside friends and guildmates who are in another alliance? One Tamriel changes the game so that grouping with characters of different alliances and levels is easy. Gone are the days of needing to make an alt in order to play with friends due to a difference in levels and/or alliance. We have removed alliance restrictions for all PVE areas of the game—now Daggerfall Covenant characters can quest with their rivals in the Aldmeri Dominion. Even the Ebonheart Pact can get involved. Don’t worry, you can still battle in Cyrodiil and the Imperial City!” – ESO
“This open-world freedom doesn’t end with questing and exploring the far reaches of Tamriel. One Tamriel also expands your ability to find groups to explore dungeons or take on Trials. It also opens the door for more diverse groups to adventure together, so you can begin forging your legend from Eastmarch to Shadowfen and beyond. If you’ve already explored every corner of Tamriel, consider taking a new adventurer out with you and show them the ropes—your characters will scale to any zone you wish to visit.” – ESO
Level scaling, standardised look across zones and no alliance restrictions allowing cross-grouping for quests and raiding, they may not sound like the biggest changes, but they really are, and suddenly the world of Tamriel feels a whole lot bigger and more involving.
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