News

Onward Dev Takes a Tall Stance Over VR Height Problems

Onward is a VR tactical shooter, which is currently available from Steam via Early Access. If you’ve been looking forward to a shooter specifically made for VR, you may want to check your height first. If you’re in the slightly vertically challenged range, you may have to wait.

Redditor JTswift who first picked up on the issue 3 months ago, said “I’m tall. My son isn’t 5’6″ yet. Whenever he’s in the game, he can’t sprint because he’s always crouching. If I play, I need to adjust the height every time. Gotta be a better way to do height than manually changing it?”

The developer, Downpour Interactive, are aware of the issue and released a ‘to do list’, bear in mind that the game is still in early access and this is where problems and bugs are fixed prior to full release. Right now there is no word on a possible fix date, and it seems they are having other problems lately with a recent patch causing a few problems for their playerbase.

There has been suggestions that adding an option to adjust the head height in the settings may be a solution, Mike Schneider, a software engineer, claiming on twitter that it would be easy, pointing out that other games had managed to solve this problem before release into early access. There are, however, implications with this sort of option in a shooter. Would making your height lower or higher reduce or increase the size of your hit box? Would it make the game think you were constantly crouching, thus slowing you down? This article by VRinflux discusses possible problems that VR developers need to solve.

VR is an exciting technology, but it certainly isn’t coming along without its fair share of flaws and problems. That being said, once they have been solved initially, it should help devs further down the line.

Would you meet the minimum height requirement? What ingenious solutions can you think of to give yourself a temporary height boost?

Anthony Cartwright

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago