To test each system or notebook, we want to stress every component of the system to check stability and performance, giving us an idea as to why those particular components were picked for this particular system. We use a wide variety of applications to gain a broad spectrum of results for comparing diverse aspects of system performance.
Unless specifically stated, all games are running at maximum settings but any vendor-exclusive features such as TressFX or PhsyX have been disabled to make the results fair. There are some titles where the maximum preset can be altered further in regards to AA, AF, Tessellation, and Draw Distance. To allow our readers to make the most informed decision, any additional options will be clearly labelled in this section.
Hardware
Software
PC Mark 8
The PCMark 8 Home benchmark includes workloads that reflect common tasks for a typical home user. These workloads have low computational requirements making PCMark 8 Home suitable for testing the performance of low-cost tablets, notebooks, and desktops. Home includes workloads for web browsing, writing, gaming, photo editing, and video chat. The results are combined to give a PCMark 8 Home score for your system. Download here.
3D Mark
The new 3DMark includes everything you need to benchmark your hardware. With three all new tests you can bench everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. Download here.
Unigine Heaven
Heaven Benchmark with its current version 4.0 is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system’s potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X. Download here.
Grand Theft Auto V
Our GTA5 Benchmark is run on the standard benchmark with MSAA=Off, FXAA=On, Very High Preset, Advanced Graphics Disabled and the settings detailed below:
Metro Last Light
Metro: Last Light (formerly Metro 2034) is a first-person shooter and horror video game developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in May 2013. The game is set in a post-apocalyptic world and features a mixture of action-oriented and stealth gameplay. Metro: Last Light features technology which boasts new lighting effects and improved physics claimed to set a new graphical benchmark on the PC and consoles.
Very High Preset, AF=16x, Tessellation=Very High, SSAA=Off, PhysX=Off
Tomb Raider
In Tomb Raider, the player is confronted with a much younger Lara Croft who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. Tomb Raider is a demanding game offering up ultra quality textures, full DirectX 11 support, SSAA, FXAA, MSAA and AMD TressFX technology.
The benchmark is set to the Ultra preset without any modifications being made.
Bioshock
BioShock Infinite is the third and last game in the BioShock series. It is a first-person shooter video game developed by Irrational Games and published by 2K Games. BioShock Infinite supports dynamic shadows, post-processing, light shafts, ambient occlusion, object level of detail, Diffusion Depth of Detail, FOV adjustment controls and other advanced DirectX 11 features.
Here we set everything on the maximum preset and use Bioshock’s integrated benchmarking utility.
Cinebench R15
Cinebench is a widely respected benchmark for testing the performance of x86 CPUs. The program allows you to test single and multi-threaded performance as well as GPU performance by rendering with Open GL. Download here.
Super Pi
Super PI is a single threaded benchmark that calculates pi to a specific number of digits. Super PI is a single threaded benchmark ideal for testing pure, single threaded x87 floating point performance and while most of the computing market has shifted towards multithreaded applications and more modern instruction sets, Super PI still remains quite indicative of CPU capability in specific applications such as computer gaming. Download here.
AIDA64 Engineer Edition
AIDA64 Engineer is a streamlined Windows diagnostic and benchmarking software for engineers. It has unique capabilities to assess the performance of the processor, system memory, and disk drives. AIDA64 is compatible with all current 32-bit and 64-bit Microsoft Windows operating systems, including Windows 8 and Windows Server 2012. Memory and cache benchmarks are available to analyze system RAM bandwidth and latency. Download here.
CrystalDiskMark
CrystalDiskMark is a portable storage drive benchmark utility that enables you to measure sequential and random read/write speeds on different block size data. CrystalDiskMark will work with any storage drives including hard drives, SSDs and USB flash drives. Download here.
Passmark
The PassMark Advanced Network Test (which is part of PerformanceTest) is designed to test the data transfer rate between two computers both of which must be running PerformanceTest. One of the computers must act as the server and will sit waiting for a connection. The other computer acts as a client. It connects to the server machine and sends data to it for the duration of the test. You can download a trial version of PerformanceTest from here.
Acoustic Performance
The amount of noise produced by any computer is a vital consideration for most buyers, even gamers don’t really want a noisy PC because less noise is always better. We use an acoustic dBA meter held 2 feet behind our test system at idle and under load to get the idle and load noise levels for the system. For idle we allow the system to sit at the Windows desktop, for load we let Unigine Heaven 4.0 and Prime95 to loop together – we take the acoustic measurements 5 minutes into both of these scenarios.
Power Consumption
To test power consumption we measure the total system power draw during idle and load scenarios. For idle we allow the system to sit at the Windows desktop, for load we let Unigine Heaven 4.0 and Prime95 to loop together – we take the power measurements from the “Killawatt” AC power meter 5 minutes into both of these scenarios at the same point.
Temperatures
To test thermal performance we measure average CPU and GPU core temperatures during idle and load scenarios. For idle we allow the system to sit at the Windows desktop, for load we let Unigine Heaven 4.0 and Prime95 to loop together – we take the temperature measurements from within CPUID HWMonitor 5 minutes into both of these scenarios at the same point. For load we take the average of the maximum temperatures, for idle we take the average of the minimum temperatures.
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