The first Quake video game was developed by id Software and published by GT Interactive in 1996, and even though it came out three years after the renowned DOOM shooter, it still served as a good source of inspiration for the games that we play today. Quake featured maze-like, medieval environments and allowed players to battle and kill a wide variety of monsters using unique weapons. As the official successor to DOOM, Quake relied on a more advanced engine that offered full real-time 3D rendering as well as support for 3D acceleration through OpenGL. Now, twenty years after its original release, the first Quake is receiving some much-deserved attention from a company named UE4Arch, which specializes in creating hyper-realistic virtual projects that can be experienced in virtual reality.
“UE4Arch is a company dedicated to creating and pushing forward hyper-realistic virtual creations that can be experienced in virtual reality. The company works in Unreal Engine 4, the cutting-edge 3D engine from Epic, which allows 3D artists to render with frightening precision and realism. The engine also provides ‘out of the box’ support for the Oculus Rift and Project Morpheus VR headsets.”
The company has recently unveiled two images that show off an Unreal Engine 4 version of Quake, and even though two images are hardly enough for us to form a general opinion about the project, they do show off an incredible amount of attention to detail. Since this is a fan-made project, we don’t really know if UE4Arch will actually release it to the public, but we definitely hope that they will.
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