Quantum Break Receives Mammoth 27GB Patch




/ 9 years ago

Quantum Break

Microsoft’s shock announcement that Quantum Break would launch simultaneously on Windows 10 and Xbox One demonstrated their new attitude towards the PC platform. Since then, Phil Spencer has clarified the company’s plans to launch numerous games on the Universal Windows Platform including the upcoming Forza titles. Unfortunately, the releases thus far have been extremely buggy and suffered from terrible performance issues. Achieving a stable frame-rate even at 1080P whilst playing Quantum Break was a challenge. This is surprising because the developer, Remedy Entertainment has a strong pedigree on the PC. Thankfully, the game has just been updated to version 1.7.0.0 and includes a number of performance fixes. Unbelievably the patch is 27GB which showcases how broken the original release was. Here we can see the changelog in full:

New features

  • Added additional graphics options
  • Added Quit Button to Main Menu
  • Alt+Enter now toggles full-screen mode

Improvements

  • Fixed rare instances of cloud saves failing and causing loss of progress
  • Fix for a rare bug that accidentally wiped progress after completing the game
  • Fixed aspect ratio and full-screen scaling for non 16:9 resolutions
  • Fixed resolution selection when transitioning from windowed to fullscreen mode
  • Fixed frame timing not matching the refresh rate – General Performance Improvements
  • Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
  • Fixed Jack’s subtitles not showing in some cinematics
  • Fixed various keyboard input issues
  • Fixed in-game TV screen images which were sometimes grainy
  • Fixed circular progress bar alpha in the junction stats screen
  • Fixed options menu items being clickable even if they’re cropped
  • Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds
  • Fixed rendering issues in the menus
  • Fixed video playback not always ending if the video was synced to audio
  • Fixed issue in renderer when initializing participating media
  • Fixed missing line in Portuguese audio in an Act 5 cinematic
  • Act 2 Part 1: Fixed Nick pathing issues
  • Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
  • Act 5: Fixed last subtitle going by too quickly to read

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