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Total War: Warhammer Dx12 Performance Analysis

Introduction


Total War Warhammer

The Total War franchise has entertained fans of the strategy genre who have a penchant for barbaric historical periods since the dawn of PC gaming. Furthermore, these bloody conflicts brought history to life and gave users an insight into the harsh reality of classical warfare. Not only that, the ability to plan strategic onslaughts and react to the enemy’s movements is incredibly satisfying. Of course, Total War titles are set on a huge scale featuring a massive quantity of ground units which requires a thoughtful approach. The latest entry is quite unusual and based on the Warhammer fantasy series. Throughout the game, you can select between four playable factions: the Dwarfs, the Empire of Man, the Greenskins and the Vampire counts. According to Metacritic, the game has received a relatively positive response from both professional critics and PC users.

On another note, AMD has entered into a partnership with Creative Assembly to offer owners of AMD graphics hardware a superb user experience. Interestingly, you can select the latest DirectX 12 API which potentially brings significant performance benefits. AMD graphics cards, in particular, tend to really come into their own during DirectX 12 testing and unless Vulkan becomes popular, it’s the standard we all should be focusing on. Can AMD continue to be the dominant force in DirectX 12 games or has NVIDIA started to catch up? Let’s find out!

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4 Comments

  1. Too bad there’s no reference clocked 980 ti. An O/C model skews the results IMO. Performance looks good for everyone though.

    1. Hi,

      I’ve received comments asking to use custom models where possible because a large number of people opt for non-reference cards. I could add a reference GTX 980ti in future testing though if that would be helpful.

      1. I’d be willing to bet that most of those requesting O/C models have a preference for the 980 ti already. IMO you are simply reacting to their bias.

        For reference purposes I think it is better to have reference models only (there’s a reason they are called reference. ;)) except for the subject card.

  2. this still shows that nvidia still doesnt fully support async compute.this is dx12 async compute amd performance.i cant wait for dx12 games to take off.

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