While various reports and rumors have suggested that the GTX 950 is well on its way, additional details have come out about the card and it’s GTX 950 Ti older sibling. First of all, the report suggests that the GTX 950, which we had long known would arrive in late August, is scheduled for a launch on the 20th, a little under a week away.
Bigger news though is the confirmation of the GTX 950 Ti. According to the source, Nvidia is still developing the GeForce GTX 950 Ti. This card will be based on the GM206 and slot in between the GTX 950 and GTX 960 given its name and might receive a 4GB version. Given that the GTX 950 has 768 shaders and the GTX 960 has 1024 shaders, the 950 Ti is pretty much guaranteed to have 896 shaders. This means Nvidia will have 3 cards packed tightly together in terms of performance. TMU count is expected to be the same between are 3 GM206 siblings but ROP counts for the 950 Ti are still unknown.
With 3 cards so tightly packed together, Nvidia risks confusing consumers and can only really differentiate on price. The shader deficiency between the 980 and 970 hasn’t kept the 970 from nearly matching the 980 and the smaller differences between the GM206 cards probably means even smaller performance disparity. The cut down 950 and 950 Ti will allow Nvidia to get rid of imperfect GM206 dies though. While more budget cards are welcome, Nvidia would probably be better served with a card to slot in the large gap between the 960 and 970, served only by AMD.
Thank you Hermitage Akihabara for providing us with this information
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