Reshade is one of the most popular mod compilers out there, that much is clear. However, since there’s always room for improvement, Crosire has decided to release a brand new version of it. Mods often receive updates as time goes by, but Reshade 4.0 is special because Crosire rewrote the ReShade FX compiler from the ground up. This means that the compiler offers better error recovery, improved stability, and better speed. Furthermore, it looks like the recent updates are paving the future for Vulkan support. DX 12 support should follow soon after, at least we hope so.
Any other significant changes?
Reshade 4.0 features an improved UI, and the default keybdind for opening the in-game overlay is now “Home.” Gamers can now enable separate frame time and FPS overlays, which is always welcomed. You can download the new Reshade right here, and you can have a look below for a complete list of changes.
Reshade 4.0 Release Notes
Rewrote ReShade FX compiler from the ground up to generate SSA code (way too many changes to list them all)
Added #line directives to HLSL/GLSL output for better error messages when HLSL/GLSL compilation fails
Added error for array declarations without a size
Added error when attempting to cast arrays
Added variable name to error messages referring to variables
Added context menu to variable widgets with the option to reset them to their default value
Added option to display boolean values as combo box instead of checkbox (via < ui_type = “combo”; >)
Added option to save preset and settings with screenshot
Added in-game code editor
Added experimental variable editing UI which uses tabs instead of trees (disabled by default, can be enabled in settings)
Added progress bar to loading progress on splash bar
Added separate FPS and frame time overlay and changed their font to the same as the UI
Show techniques belonging to effects that failed to compile in the technique list
Updated to latest ImGUI with support for docking
Changed effect loading to use multiple threads for initial compilation with the ReShade FX compiler and only compile the generated HLSL/GLSL code for those effects that are enabled
Delayed effect loading to the first frame
Changed default keyboard shortcut to open the UI to “Home”
Changed the default color scheme (thanks to CeeJay)
Changed drag widget to a slider widget (old one is still available via < ui_type = “drag2”; >)
Changed font scaling to actually re-create the font atlas with a different font size instead of scaling the atlas texture
Changed setup to use relative search paths by default
Changed setup to select Steam installation directory by default if present
Create a default preset file on launch if none exists (so no changes are lost if the user forgot to create one)