One of the largest open source emulators of all time just got another significant range of updates today. RetroArch, while often a pain in the arse to configure, is a powerful tool indeed, offering the emulation of many iconic systems and a rather extensive range of features to enhance the experience. Today, they’ve added the fantastic AMD FidelityFX Super Resolution upscaling technology. What’s really awesome, however, is that while AMD FSR is actually done through compute shaders, it’s been added to RetroArch as a pixel shader; that means it’ll work on practically ANYTHING you run there, very interesting indeed.
“AMD FSR as an slang shader for use in RetroArch! This shader should be fully compatible with the following video drivers in RetroArch:
“We have had to update our Direct3D 11 driver to allow for the use of Shader Model 5.0 when your GPU supports it, since this shader requires SM 5.0 features and wouldn’t work on D3D11 without it.”
If that wasn’t enough, there’s now also HDR (High Dynamic Range) support in RetroArch’s Direct3D 11/12 driver. Of course, how this will perform over various cores will no doubt be on a per-game basis.
“The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’.
In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. Make sure HDR is enabled in Windows in case you don’t see it pop up. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. If it doesn’t show up, your display device might simply not support HDR.
We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work.
While HDR already works on the UWP version on PC, on Xbox there are currently several deal-breaking display issues with it, so it remains disabled there for now.”
Other fantastic additions today include the RetroArch 3DS port will also be gaining a bottom interactive touchscreen menu for the first time! Added enhanced search functionality to the ‘Cheats’ menu, Faster sinc resampler and audio conversion for ARM NEON platforms AND a huge list of overall fixes and performance improvements.
Either way, I’ll be updating my arcade (again) later today!
1.9.9
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