Rise of the Tomb Raider Performance Analysis
Rise of the Tomb Raider – 1080p, 1440p and 4K Benchmarks
At 1920×1080, it’s evidently clear how well the engine scales across various tiers of graphics cards. For example, the minimum figures remain very close to the average frame-rate in almost every usage scenario. This indicates that the experience is very smooth and you’re less likely to notice a sudden variation in performance. Please note, Rise of the Tomb Raider has a propensity to reach maximums well above the average frame-rate every so often. This occurs when slowly panning around the environment and can be a little unnerving with a frame-rate counter. Nevertheless, it’s not something to be overly concerned about and just a small quirk of the game’s performance.
When the resolution is increased to 1440P, we can see the mid-range products struggle to reach 60 frames-per-second even with AA disabled. There’s also a huge gap between AMD’s flagship GPU and NVIDIA’s top two cards. In one retrospect this isn’t surprising because the game is bundled with any GTX 970 or above and utilizes NVIDIA’s GameWorks. Saying that, I hope a future DirectX 12 patch or driver updates from AMD can help narrow the gap.
The spectacular weather effects, beautiful shadows and remarkable texture quality looks phenomenal on a 4K display. Despite this, no single GPU on the market is capable of running Rise of the Tomb Raider at such a detailed resolution. Arguably, it’s just about playable on a GTX Titan X or 980 Ti, but the drops from 39-41 to 30 are very jarring. On another note, The Fury X becomes a lot more competitive at higher resolutions. This is great news for AMD owners who use a crossfire setup on displays above 1440P.
great game loved it to bits. will definitely go back later to replay
Those are older AMD drivers.
The latest Crimson drivers were used during the testing procedure. AMD names the driver package 15.12, as shown here – http://support.amd.com/en-us/download/desktop?os=Windows+10+-+64, but I can assure you, the testing was done using the latest version, 15.30.1025.1001.
I know they are the latest WHQL drivers. There were drivers released after those though that have performance enhancements for RotTR. If someone had the game I would imagine that most would install the drivers with the game patch.
I understand the “only WHQL” standard, but because one IHV doesn’t get the same access to the game code they won’t be able to release game ready drivers as quickly if they have to also apply for MSFT.
Looking at this situation is a good idea. Thanks.
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