The modern gaming industry is awash with pre-order DLC incentives, retailer exclusives and microtransactions. Sadly, this is commonplace and triple-A publishers appear to making an effort to make these anti-consumer practices become the norm. Rise of the Tomb Raider’s development has been shrouded in publicity due to a timed-exclusivity deal with Microsoft. Now, the game’s Creative Director, Noah Hughes has confirmed there will be a host of microtransactions on launch:
“Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup,”
“We’ll have about 300 cards available at launch, and more will be added in the weeks that follow.”
Expedition cards can be procured through gameplay or purchased with real money. The purpose of these modifiers is to gain an advantage. For example, the Bullet Resistance card repels gunfire and makes the game much easier. Essentially, the cards are used for cheating but you now have to pay for that privilege. It seems publishers are attempting to eke money out of customers who haven’t got the time to invest in long story-driven titles. Although, paying more to play less is baffling.
Thank you PC Gamer for providing us with this information.
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