“On 5 March 2013, Square Enix released Tomb Raider, billed as a reboot of the franchise. In Tomb Raider, the player is confronted with a much younger Lara Croft who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. In contrast to the earlier games Croft is portrayed as vulnerable, acting out of necessity, desperation and sheer survival rather than for a greater cause or personal gain.” From Wikipedia.org
The trend in Tomb Raider is similar to all the others: modest gain’s in performance over the reference design. There’s nothing to suggest the extra VRAM has made a difference yet.
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