Sapphire RX 7900 GRE Edition Graphics Card Review
Peter Donnell / 9 months ago
How We Test
We continue to update our testing methods around once per year. As such, we re-test older hardware to reflect changes over time. These can be driver updates, Windows updates, game patches, and more; all of which have an impact on performance figures. Furthermore, we update our test benches to newer and more relevant hardware. This means that our new reviews aren’t always comparable to those of older reviews, so please compare the testing methodology on older reviews should you be trying to compare them with newer ones.
Replicate Our Results
When it comes to our benchmarks in our reviews, the benchmarks are pretty self-explanatory and are kept as simple as possible, although there are a few exceptions. Remember that your choice of a graphics card, CPU, the silicon lottery, and other factors can yield different numbers, and there’s always a margin for error when using any software.
Links are provided below, as well as the settings we use. We encourage you to not just look at how one product compares to any other, but how it compares to your own. If you’re looking to build a new system, you should benchmark your current PC using the benchmarks available to you. You should then look at the percentage improvement from your current hardware to the hardware tested here to give you a ballpark figure of how much of an upgrade this will provide you with.
Processor Test Systems
Test System (GPU) | |||
Motherboard | Gigabyte B650E AORUS MASTER | Buy Now | |
Processor | Ryzen 7 7800X3D | Review | Buy Now |
GPU | Changes Per Review | ||
RAM | Corsair VENGEANCE RGB 6000MHz CL30 | Review | Buy Now |
CPU Cooler | NZXT Kraken Z73 RGB | Buy Now | |
Power Supply | NZXT C1000 Gold | Review | Buy Now |
Storage | Seagate FIRECUDA 530 1TB | Review | Buy Now |
Chassis | NZXT H9 Flow | Review | Buy Now |
OS | Windows 11 Pro Version 21H2 | ||
Drivers |
Last and Time of Writing |
Software
We use a variety of software from different developers to assist in our testing and to give us the most consistent results possible. Some applications are specifically used for testing, while others are simply used for monitoring and to aid us in making sure that our results are as accurate as possible.
Gaming
To gauge performance levels which are easily reproduced time after time, by both ourselves and our readers, we now stick strictly to games’ default profiles. Given how powerful most modern cards are getting, we’ve begun using more demanding profiles for most games, but will otherwise state on a per-game basis if we use other profiles beyond High, Ultra, Maximum or their respective equivalent at all resolutions. V-Sync is always disabled in our testing, and all FPS caps that can be removed are. We also enable XMP and Resizable bar technology across all platforms to keep things as fair as possible.
Games
While we test a lot of games, it’s not possible to display all of the data on the website or in our videos. Instead, we include access to all of our testing data for our Patreon members (link), where members get a ton of other benefits as well.
What we do, however, is display charts for averages across all game titles to give a better picture of performance across all titles tested.
- A Plague Tale REquiem
- Baldur’s Gate 3
- Call of Duty Modern Warfare II
- Cyberpunk 2077 + Ray Tracing
- F1 23
- Far Cry 6 + Ray Tracing
- Hogwarts Legacy + Ray Tracing
- Marvel’s Spider-Man Remastered + Ray Tracing
- Ratchet & Clank Rift Apart + Ray Tracing
- Starfield
Resolutions
- 1440p (2560 x 1440)
- 2160p (3840 x 2160)
Some tests will also include features such as NVIDIA DLSS and Ray Tracing. However, these will be clearly labelled and may only appear in reviews for graphics cards that support those features.
Power Consumption
Not being content on simply reading total system power draw, we now run F1 22 for an hour loop and measure power draw at the end of the loop for the most accurate measurement that represents real-world gameplay experience.
Temperatures
We take temperature readings after the same hour long F1 22 loop with no other background programs running, again to simulate a real-world gaming experience.