Flying Wild Hog is on a roll this month, as they celebrate the 3rd update for Shadow Warrior 2 on PC. The new update addresses issues with shadow and geometry flickering, as well as optimizing the shadow rendering performance. The patch will also bring improvements for co-op gaming performance, thanks to updates to the bandwidth usage and other minor tweaks.
The update also brings some general tweaks to the gameplay, with improvements to the games balance and even the UI.
Check out the full changelog for update 1.1.3.0 below:
Balance and gameplay changes:
“Serene Mind” skill nerfed
“Auto-Reload” skill nerfed
“Like the Wind skill” nerfed, 5th stage added
“Second Chance” skill 4th stage added
“Arm of Orochi” weapon significantly nerfed
More auras on single enemy for Hard and Insane difficulties
More enemies attacking at the same time for Hard and Insane difficulties
Enemies speed increased for Insane difficulty
Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occuring right from the beginning of the playthrough
Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) – Skill Points will be capped
Due to skills rebalance player will have all skill reset after map loaded – inventory will be automatically opened and message box will be shown
Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
Final boss drop (“Ryuken” weapon) now available as final quest reward
More special enemies, more respawns and better loot on Free Roam missions
Elite and Superior enemy “Hellhound” won’t fetch grenades now
General fixes:
Fixed bug when player could pickup “King Skelletor” weapon before designed mission
Gauss rifle shot tuned down and smoothed, added alternative reload animation
As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!