Thanks to a very detailed report by The Verge the highly anticipated PlayStation 5 Pro has been confirmed and better yet its specifications have been revealed. The PlayStation 5 Pro also codenamed Trinity aims to enhance ray tracing on the console and apparently Sony has been urging developers to optimize their games.
With improving Raytracing being the primary goal of the PlayStation 5 Pro the console will use a powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR) which is Sony’s answer to Nvidia DLSS or AMD FSR. This will allow the developers to employ ray tracing more effectively and extensively.
The PlayStation 5 Pro will contain a more powerful GPU with an improvement of “about 45 per cent faster than standard PlayStation 5” making it a considerable upgrade. The CPU that will be in the PlayStation 5 Pro will be the same as the standard PS5 but with a new mode that makes it clock higher.
“Trinity has a mode that targets 3.85GHz CPU frequency,” says Sony in a document to developers this would make it 10% faster than the PS5 standard. Sony will now offer developers the ability to pick between a “standard mode” at 3.5GHz or the “high CPU frequency mode” at 3.85GHz.
If all goes well and developers get their games ready for the PS5 pro in time it’s possible that it will be released around the 2024 holiday season.
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