News

Square Enix Pulls Plug on OS X Final Fantasy 14

Pulling game sales after a failed launch seems to be a more common occurrence. Square Enix has announced that they will be pulling the Mac version of Final Fantasy 14 A Realm Reborn after a launch riddled with poor performance. In addition to stopping sales, Square Enix is facilitating refunds for customers interested. In the meanwhile, Square Enix plans to work on the Mac version of the game until performance is up to par. Square Enix has admitted the game was accidentally released too early before all the bugs were fixed.

Producer and Director Naoki Yoshida noted that Square Enix had made a number of serious mistakes. First, the Mac system requirements were inadequately communicated and released incorrect system requirements, meaning those some bought the game thinking it would play fine on their system when it couldn’t. Yoshida admitted that if accurate system requirements had been communicated, many might not have purchased the game.

One major source of the low performance was blamed on OpenGL. Square Enix turned to TransGaming to provide a WINE based middleware to let the DirectX native game work on OS X. A native port was not possible due to development cost concerns and relatively low demand. According to Yoshida, coding a version to OpenGL would be sub-optimal due to a 30% performance deficit compared to DirectX for FFXIV specifically. While work continues on the OpenGL version, hopes are that Apple’s new Metal API will kick in to improve performance in the future.

When creating cross-platform games, creating a native version of each platform can be a pain and getting a good OpenGL port out can be problematic as most devs are focused on DirectX. However, this is where cross-platform game engines like Unity Unreal Engine 4 and Cryengine come in, moving the responsibility for managing multiple APIs to the engine developers. Big devs can and do create their own engines to run their game. In these cases, enough attention has to be given to the secondary platforms, something that Square Enix did not seem to do.

Samuel Wan

Samuel joined eTeknix in 2015 after becoming engrossed in technology and PC hardware. With his passion for gaming and hardware, tech writing was the logical step to share the latest news with the world. When he’s not busy dreaming about the latest hardware, he enjoys gaming, music, camping and reading.

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago